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Basement Chronicles

College Lounge-pant Style

"Time is never time at all
You can never ever leave
Without leaving a piece of youth
And our lives are forever changed
We will never be the same
The more you change the less you feel"

Nildenasoj... Fall-from-grace... Nordom... Coaxmetal...

I realize that none of this makes sense to other than a few people, and of those few people they only know bits and pieces of the whole. All of these journal entries have things like that, hidden references that only a few people will pick up on. Its kinda like when you're falling asleep at night and you think of something fantastic and you think "Wow, I'll never forget something that cool." And guess what? You do. And you kick yourself for not writing it down. Assuming you have a notebook sitting next to your bed for just such a purpose. Like I do.

In a way, this journal is a way for me to capture stuff I don't want to forget. What I'm doing, reading, or thinking of at the time, assuming that its mildly important. That's what I think I've been doing with a lot of the AI discussions in past Chronicles, trying to create a "pointer", if you will, back into my memory so that I can come back and remember my fantastic idea.

Oh yeah, remind me to talk about associative object concept addressing.

Looking back at some entries, though, I have to wonder if a lot of those ideas I think of at night are really all that fantastic. I'm assuming by the time I think of something I'm already in my dreaming, hallucinogenic state, so I could very well just be in my own little universe, and I just found the answer to life, the universe, and everything.

I don't really have anything deep or philosophical this time around. In fact, if I hadn't been tech-happy and plugged Erik and Quinn's arrival date into my cell phone's scheduler, and I hadn't set it so loud that it scared the buh-jeezus out of me when it alerted me at midnight, you wouldn't even be READING this right now.

So, er, yeah.

Like I mentioned last time I reinstalled a game called Planescape: Torment. And I've been playing for like two hours a night, every night, since. The fact that this game is 6+ years old and I can still come back to it and find something new is a testament to the way a game should be made. And to add the heap of the impossible acheived, this is a primarily text-based story, a la the Lucasarts conversation system.

Alright, I promise, I'm done. Well, at least until I get to Ravel Puzzlewell and find the answer to that damned question.

Also, I hate sports games. Whatever happened to the good old days of "Blades of Steel"? I tried playing a hockey game on Xbox and found nothing but an aching thumb and an inability to check. Bah. Who makes these? And football? Mein Gott, the game is played for you. Cheer all you want about that great play you made, but no matter what the computer plays 90% of the game.

Damn, I'd rather just go out and play for real. Or maybe I'll just stick to Torment.